First thing first
Before you can create your own F# logo, you will need a drawing/editing program with support for layers. If you work on a Windows box, you might as well go with Paint.NET - Free Software for Digital Photo Editing, but if you are on a *nix box as myself, you might want to give Pinta: Painting Made Simple a try.
Your logo file should preferable be in a looseless format and with the following measurements: 200 pixels x 200 pixels.
The last step before you can make your own logo is to download both:
from the The F# Software Foundation Logo for F#. You should have the following in a local folder by now:
Let’s do it!
The initial logo looks like this:
Once the file is open in Pinta, we will create a new file with the same dimensions and save it with the OpenRaster format (.ora). This format supports layers, which is indispensable for this kind of work. We will create an empty layer called frm and we will import the fsharp100mclight.png as a layer (Menu |> Layers |> Import from File…)
We will now choose our logo file and select all and copy it.
Afterwards, we will paste it into the frm layer. As the frm layer is below the transparent F# logo layer, the F# logo will still be visible (slightly).
The reason the logo is not blending in well is because I have a black background. In order to make the logo visible, I will change the colors to dark green and light green.
Remark: This is actually not allowed as it will violate the usage guidelines: “Don’t change the colors”. For more info, please contact @ReedCopsey
And you are done:
… I’m not convinced though.
Update: @ReedCopsey sent me the following logo which is pretty much awesome!!!